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CALL +32 (0)477 50 17 48
Get in Touch with Ianus Investments
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Add Sound... Where It's Needed... & Nowhere Else...
Directed Sound Applications
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Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Add Sound... Where It's Needed... & Nowhere Else...
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. We brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound Demo
Directed Sound Demo
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. We brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound Demo
Direct Sound Demo
The Banana Demo
The Trade Fair Demo
Product Folder
We would be happy to answer your questions
If you have any questions concerning our products or services or want to schedule an appointment with one of our consultants to discuss a wonderful idea - Please contact us using the details below.
“It is not that I'm so smart.
But I stay with the questions much longer” , Albert Einstein
PI your personal AI System
The measure of intelligence is the ability to change. - Albert Einstein
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
What Is Pi?
Pi is a new class of AI, designed to be, a kind and
supportive companion.
PI offers Conversations:
Pi engages in natural, flowing conversations with users.
PI offers Friendly Advice:
Pi provides helpful advice.
PI Concise Information:
Pi shares information in a clear and succinct manner.
Pi’s purpose
is to give people a fresh way to express themselves,
explore ideas, and experience a trusted personal AI.
It’s built on world-class proprietary
AI technology developed in-house by Inflection.
Key Features of Pi:
Pi listens, empowers, and helps process thoughts and feelings.
It assists with tricky decisions step by step.
Eager to learn and adapt. Provides feedback in plain, natural language that improves over time.
Playful, laughs easily, and makes surprising, creative connections.
Transforms browsing into a simple conversation.
Pi is on your team, in your corner, and works to have your back.
PI is your own personal AI system,
Early days, so information could be wrong at times. PI is still learning but gets smarter every day with your help,
CEO’s Perspective:
Mustafa Suleyman, CEO and co-founder of Inflection, describes
Pi as:
Pi is currently available across platforms:
Get in touch with Pi when you use Messenger
Follow @heypi.ai and send Pi a Direct Message
Add +1 (314) 333-1111 to your contacts to message Pi.
Add +1 (314) 333-1111 to your contacts to message Pi.
Download Pi, your personal AI, for iPhone or iPad. & Android phones in Playstore
Chat with Pi at heypi.com.
What Is Pi?
Pi is a new class of AI, designed to
be, a kind and supportive companion.
PI offers Conversations:
Pi engages in natural, flowing conversations with users.
PI offers Friendly Advice:
Pi provides helpful advice.
PI Concise Information:
Pi shares information in a
clear and succinct manner.
Pi’s purpose
is to give people a fresh way to express themselves, explore ideas, and experience a trusted personal AI.
It’s built on world-class proprietary
AI technology developed in-house
by Inflection.
Key Features of Pi:
Pi listens, empowers, and helps process thoughts and feelings.
It assists with tricky decisions step by step.
Eager to learn and adapt. Provides feedback in plain, natural language that improves over time.
Playful, laughs easily, and makes surprising, creative connections.
Transforms browsing into a simple conversation.
Pi is on your team, in your corner, and works to have your back.
PI is your own personal AI system,
Early days, so information could be wrong at times. PI is still learning but gets smarter every day with your help,
CEO’s Perspective:
Mustafa Suleyman, CEO and co-founder of Inflection, describes Pi as:
Pi is currently available across platforms:
Get in touch with Pi when you use Messenger
Follow @heypi.ai and send Pi a Direct Message
Add +1 (314) 333-1111 to your contacts to message Pi.
Add +1 (314) 333-1111 to your contacts to message Pi.
Download Pi, your personal AI, for iPhone or iPad. & Android phones in Playstore
Chat with Pi at heypi.com.
Add Sound... Where It's Needed... & Nowhere Else...
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Add Sound... Where It's Needed... & Nowhere Else...
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. We brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound Demo
Directed Sound Demo
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. We brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound Demo
The Banana Demo
The Trade Fair Demo
Directed Sound Demo
“It is not that I'm so smart. But I stay with the questions much longer.” - Albert Einstein
PI your personal AI System
The measure of intelligence is the ability
to change. - Albert Einstein
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Add Sound... Where It's Needed... & Nowhere Else...
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
Imagine, we could direct sound
Add Sound... Where It's Needed... & Nowhere Else...
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound Demo
Directed Sound Demo
Product Folder
This is your personal AI assistant, you can ask any question in any language about directed Sound tech. Your AI assistant will also show the pages where your topics can be found. You can move it around with your mouse.
We would be happy to answer your questions
If you have any questions concerning our products or services or want to schedule an appointment
with one of our consultants to discuss a wonderful idea - Please contact us using the details below.
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Neuburgerstr. 40,
Augsburg 86167
Germany
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The assortment of our Yuuma store product is guaranteed for one year from the date of purchase, subject to normal usage conditions and adherence to the instructions for use recommended by the manufacturer. In the event that the product needs to be repaired during this guarantee period, the repair will be undertaken by our after-sales technicians providing that: the product has not been subjected to shock, immersion, etc. the problem has not been caused by inappropriate handling, fair wear and tear or failure to maintain the product (e.g. clogging); the product has not been repaired in any way by any after-sales service other than that of our Yuuma store or been interfered with by any person not approved by the seller; the product has not been modified in any way from its original condition.
We guarantee the highest quality of the products purchased at our Appelwatch store. Our sales managers keep record of all the orders you place. If you are not satisfied with the quality of your purchase, you can turn to our warranty service and they will settle the issue.
We guarantee the highest quality of the products purchased at our Online store. Our sales managers keep record of all the orders you place. If you are not satisfied with the quality of your purchase, you can turn to our warranty service and they will settle the issue.
When you pay for the product you have chosen at our Online store, you get the check. It’s an important document, so please save it until the end of guarantee period. Products with available paid checks will free you from headaches in case of warranty case.
If the products you return to our Online store have not been repaired by the third parties, they are liable to warranty. Don’t go to the street corner repairing office that is close to your house. Talk to our warranty technicians first, they are here to help you with any problem you may face.
All products bought at our store are delivered to you in the original packing. Please save it till the end of warranty period because if you decide to return the item for some reason, it should have the original packing that is not damaged in any way.
You have the right to return the product within 14 days since its receipt. Contact our service center via telephone, email or online chat. You will get all necessary instructions on how to deal with the issue. We promise to handle your claim quickly and make you happy with your bargain.
If our service center is available in your city, you may turn there for warranty repairing, refund or product replacement. Service manager will inspect the item you wish to repair/return or replace and do everything possible to settle your issue as quickly as possible.
In some cases it is possible to invite a service manager right to your office, home or settle the issue right on site. Parts and labor repair where labor is provided onsite at your place of business or home are covered by us according to the warranty policy.
IN WHAT CASES THE WARRANTY IS NOT PROVIDED?
Please note that our guarantee does not cover product damages that may have resulted from normal wear and tear of the product you have purchased from our store.
When the product is being repaired by unauthorized service organizations, engineers or technicians the buyer loses his/her right for free warranty service.
This warranty does not apply to any items not branded by our company even if packaged or sold with our original products. Such kind of products may have the benefit of a manufacturer's warranty.
LIf the product purchased at our store has visual traces of misuse or abuse, this case is also not covered by guarantee services. The store can render repairing services at your expense.
Natural disaster is a force majeure the seller can’t prevent. So, when the product has failed from the natural disaster, the store is not obliged to refund or repair it.
The warranty begins on the date of purchase on the purchase receipt. In case the purchase receipt is not provided, the warranty period is considered to have started 6 months after the date of manufacturing on the product or as derived from the serial number of the product.
If you are not satisfied with your purchase on arrival you have fourteen (14) days starting from the delivery date to return or exchange the article. What should you do? Login to our website. Once logged inside your private area, please access the orders menu. Inside the orders list, please seek the order you want to make the return and click the button "Return items". Select the product you want to return within the order. Select return cause within the pull-down menu. Select the type of return: money refund or change for another size or color. If the return is a size change or color change, please select the model you want to make the change from the pull-down menu that appears on the screen when selecting the option. Click the "Confirm Return" button. You started the return process! Wait for the confirmation email; it will explain your following steps.
Hello and welcome to shipping and delivery page of the Store. Here you can read some details about a nifty little lifecycle of your order's journey from the time you place your order to your new treasures arriving at your doorstep. At first you choose the product you like. Then you put into your shopping cart and pass the checkout process in a few clicks. Our store offers several payment and delivery methods, so you have an opportunity to choose which one is the most convenient for you.
If you choose cash and carry method, please note that this means that you should pay cash for the goods you purchase and carry them away yourself. In this case we do not offer credit accounts and delivery service. This is a common policy for cash and carry delivery method. Not too convenient for you? Please read on and get to know what else delivery methods do we provide. Please be sure that we have foreseen different situations and offer other delivery methods that may fit you best.
A parcel point is an easy and convenient way to receive items in your city. Shop in our online store, then selects the parcel point as the delivery type and choose the preferred pick-up location. The item will be in the parcel point selected by you the next day after 4 p.m., or some time later in some areas. The Parcel Points are available in central locations and during the opening hours of shops, also on weekends. More than half customers pick up their parcel already on the day of its delivery.
What happens when you choose shipment to the door option? Our store takes responsibility for dealing with all the tasks involved in moving goods from the manufacturing plant to the buyer/consignee's door. It is our responsibility to insure the goods and absorb all costs and risks including the payment of duty and fees. In other words, the selling cost of goods includes all expenses inclusive of taxes to reach the goods at the door step of your premises.
International delivery is regulated by EXW, Incoterms 2010. Any dates quoted for delivery of the goods are approximate only and the Appelwatch store shall not be deemed to be in delay in delivery of the goods unless actual delivery of goods occurs later than four weeks from the quoted approximate delivery date and having received the Buyer’s written notification. The buyer shall comply with all laws governing the importation of the goods into the country of destination.
Unless otherwise indicated on the face of the Store invoice, all prices are quoted on a per euro basis. Buyer is responsible for any tax or government charges imposed upon the sale or transfer of the Product. Buyer shall not have any right to set off any amounts due hereunder against any amounts which may become payable to Seller under any other agreement.
We accept Paypal with Visa, MasterCard, and American Express credit and debit cards for your convenience.
Yes, you can! After placing your order in the Appelwatch Store you will receive an order confirmation via email. Each order starts production 24 hours after your order is placed. Within 72 hours of you placing your order, you will receive an expected delivery date. When the order ships, you will receive another email with the tracking number and a link to trace the order online with the carrier.
Payment is the final step of the purchasing process. It should never be an obstacle. Our store pays special attention to this point as making payment in a secured environment is a primary concern of individuals. With e-commerce growth, and more recently the m-commerce evolution, it is essential to choose a payment solution optimized to Smartphone’s and tablets. It is equally important to choose the solution which offers a specific selection of credit cards that are most popular in the merchants target markets. We take Visa & MasterCard as they are widely used by cyber customers.
Noncash is a method of paying for goods and services that does not involve the exchange of cash. Examples of noncash payment instruments include checks and credit cards. In the United States, most noncash payments are made using checks, credit cards, debit cards, and the electronic payment system called the automated clearinghouse (ACH) — collectively referred to as retail noncash payments. Just choose which of the listed noncash payment methods is more convenient for you.
Cash payment is a form of liquid funds given by a consumer to a provider of goods or services (our store in the given case) as compensation for receiving the products we provide. In most domestic business transactions, a cash payment will typically be made in the currency of the country where the transaction takes place, either in paper currency, in coins or in an appropriate combination. Keeping cash on hand can be a great way to avoid overspending. You can choose exactly how much cash you're willing to spend and stop spending when you're out of cash.
If you need help, we have a list of frequently asked questions and answers. We strive to give you the best buying experience possible. Click a question below to view the answer.
If you need to change something your order, please contact us immediately. We usually process orders within 2-4 hours, and once we have processed your order, we will be unable to make any changes.
We accept Visa, MasterCard, and American Express credit and debit cards for your convenience.
Yes, you can! After placing your order you will receive an order confirmation via email. Each order starts production 24 hours after your order is placed. Within 72 hours of you placing your order, you will receive an expected delivery date. When the order ships, you will receive another email with the tracking number and a link to trace the order online with the carrier.
Please visit our Returns & Exchanges page for more information.
Delivery times will depend on your location. Once payment is confirmed your order will be packaged. Delivery can be expected within 10 business days.
It's not required to create an account. But, having an account provides easier checkout, the ability to create and send a wishlist, and a customized shopping experience.
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
We like to demonstrate all the possibilities that our products can provide. We brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Directed Sound Demo
Directed Sound Demo
The Banana Demo
The Trade Fair Demo
“It is not that I'm so smart.
But I stay with the questions much longer” , Albert Einstein
PI your personal AI System
The measure of intelligence is the ability to change. - Albert Einstein
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
Directed Sound Applications
What Is Pi?
Pi is a new class of AI, designed to be, a kind and supportive companion.
PI offers Conversations:
Pi engages in natural, flowing conversations with users.
PI offers Friendly Advice:
Pi provides helpful advice.
PI Concise Information:
Pi shares information in a clear and succinct manner.
Pi’s purpose
is to give people a fresh way to express themselves, explore ideas, and experience a trusted personal AI.
It’s built on world-class proprietary AI technology developed in-house by Inflection.
Key Features of Pi:
Pi listens, empowers, and helps process thoughts and feelings.
It assists with tricky decisions step by step.
Eager to learn and adapt. Provides feedback in plain, natural language that improves over time.
Playful, laughs easily, and makes surprising, creative connections.
Transforms browsing into a simple conversation.
Pi is on your team, in your corner, and works to have your back.
PI is your own personal AI system,
Early days, so information could be wrong at times. PI is still learning but gets smarter every day with your help,
CEO’s Perspective:
Mustafa Suleyman, CEO and co-founder of Inflection, describes Pi as:
A new kind of AI with good EQ (emotional intelligence).
A digital companion for learning, discussing moments, or simply passing the time.
Pi is currently available across platforms:
Get in touch with Pi when you use Messenger
Follow @heypi.ai and send Pi a Direct Message
Add +1 (314) 333-1111 to your contacts to message Pi.
Add +1 (314) 333-1111 to your contacts to message Pi.
Download Pi, your personal AI, for iPhone or iPad. & Android phones in Playstore
Chat with Pi at heypi.com.
What Is Pi?
Pi is a new class of AI, designed to
be, a kind and supportive companion.
PI offers Conversations:
Pi engages in natural, flowing conversations with users.
PI offers Friendly Advice:
Pi provides helpful advice.
PI Concise Information:
Pi shares information in a
clear and succinct manner.
Pi’s purpose
is to give people a fresh way to express themselves, explore ideas, and experience a trusted personal AI.
It’s built on world-class proprietary
AI technology developed in-house
by Inflection.
Key Features of Pi:
Pi listens, empowers, and helps process thoughts and feelings.
It assists with tricky decisions step by step.
Eager to learn and adapt. Provides feedback in plain, natural language that improves over time.
Playful, laughs easily, and makes surprising, creative connections.
Transforms browsing into a simple conversation.
Pi is on your team, in your corner, and works to have your back.
PI is your own personal AI system,
Early days, so information could be wrong at times. PI is still learning but gets smarter every day with your help,
CEO’s Perspective:
Mustafa Suleyman, CEO and co-founder of Inflection, describes Pi as:
Pi is currently available across platforms:
Get in touch with Pi when you use Messenger
Follow @heypi.ai and send Pi a Direct Message
Add +1 (314) 333-1111 to your contacts to message Pi.
Add +1 (314) 333-1111 to your contacts to message Pi.
Download Pi, your personal AI, for iPhone or iPad. & Android phones in Playstore
Chat with Pi at heypi.com.
We like to demonstrate all the possibilities that our products can provide. iSoundLabs brings sound where it's needed and nowhere else. We have "directed sound" solutions for banks, hotels, restaurants/bars, beachbars, museums, hospitals, airports, football stadiums and digital advertising... We like to work with you to offer customized solutions or we can integrate our technology into your products.
to generate low-frequency waves was originally pioneered by researchers developing underwater sonar techniques dating back to the 1960's. These early acoustics researchers successfully derived the formal mathematical basis for this effect and developed innovative sonar systems with more directivity and bandwidth than would otherwise be available. They called this device a parametric array. In 1975, the first publication appeared which demonstrated that these nonlinear effects indeed occur in air. While these researchers had not attempted to reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two decades, several large companies, including Matsushita (Panasonic), NC Denon, and Ricoh attempted to develop a loudspeaker based on this principle. A paper describing one attempt was published in 1983. While they were successful in producing some sort of sound, problems with cost, feasibility, and extremely high levels of distortion (>50% THD) caused the almost total abandonment of the technology by the end of the 1980's. While a graduate student developing '3D Audio' at Northwestern University in the late 1990's, Joseph Pompei had similar ideas of using ultrasound as a loudspeaker, largely to overcome deficiencies he saw with traditional methods of sound reproduction. After performing extensive research on the idea, he discovered the large body of knowledge in the field of nonlinear acoustics, as well as the earlier attempts at using ultrasound as an audible source. Soon after arriving at MIT, his insight led him to identify – and subsequently rectify – the barriers which had plagued the earlier researchers. Through a combination of careful mathematical analysis and solid engineering, he was able to construct the very first practical, high-performance audio beam system.
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
Imagine, we could direct sound
ADD SOUND... WHERE IT'S NEEDED... AND NOWHERE ELSE...
We would be happy to answer your questions
If you have any questions concerning our products or services or want to schedule an appointment with one of our consultants - please contact us using the details below.
We would be happy to answer your questions
If you have any questions concerning our products or services or want to schedule an appointment with one of our consultants - please contact us using the details below.
We would be happy to answer your questions
If you have any questions concerning our products or services or want to schedule an appointment with one of our consultants - please contact us using the details below.
Address:
Neuburgerstr. 40, Augsburg 86167 - Germany